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-
- #name=Power Station
-
- #sky=sky.cel
-
- #cdtrack=1
-
- #newsounds
- 80: = smove1.wav
- 81: = deskform.wav
- 82: = 8opendor.wav
- 83: = door_mov.wav v:96
- #end
-
-
- #ambients
- 00: = 8_amb1.wav v:64
- 01: = beat.wav v:64
- 02: = 8vib_mix.wav v:0
- 03: = 8ambchor.wav v:64
- 04: = mix_rain.wav v:40 b:0
- 05: = 8_amb2.wav v:64
- 06: = 8_amb2.wav v:32
- 07: = 8window.wav v:96
- 08: = wrain.wav v:64
- 09: = flys8.wav v:64
- 10: = paper8.wav v:80
- 11: = 8vibro.wav v:64
- 12: = mix_rain.wav v:24
- 13: = 8vib_mix.wav v:96
- 14: = 8siren.wav v:80
- 15: = 8lamp3.wav v:24
- 16: = 8water2.wav v:84 b:8
- 17: = 8w1.wav v:64
- #end
-
-
- [GoRad Shad BObj BMPz AC Blw BLmt SFX BSfx "FileName" "Animation"]
- #newobjects
- 26 1 -2 0 0 0 0 0 0 box~.3o
- 0 0 -1 0 0 0 0 0 0 rain2.3o rain2.ani
- 64 0 -1 0 0 0 0 10 0 table1.3o table1.ani
- 96 0 -1 0 0 0 0 0 0 table2.3o table2.ani
- 48 0 -1 0 0 0 0 0 0 chair.3o
- 32 0 -1 0 0 3 10 9 70 lamp1f.3o lamp1f.ani
- 0 0 -1 0 0 0 0 0 0 lamp1d.3o
- 32 0 -1 135 0 3 10 5 70 spot1.3o
- 32 0 -1 0 0 0 0 0 0 spot1d.3o
- 144 0 -1 0 0 3 10 7 68 window.3o window.ani
- 144 0 -1 0 0 0 0 7 0 windowd.3o windowd.ani
- 128 0 -1 0 254 0 0 0 0 balk01.3o
- 128 0 -1 128 0 1003 10 8 69 window1.3o
- 0 0 -1 0 0 0 0 4 0 window1d.3o window1d.ani
- 32 0 -1 110 0 3 10 0 68 lamp3.3o lamp3.ani
- 32 0 -1 0 0 0 0 0 0 lamp3d.3o lamp3d.ani
- 128 0 -1 0 0 0 0 0 0 aframe.3o
- 128 0 -1 0 0 0 0 13 0 vent1.3o vent1.ani
- 32 0 -1 0 0 3 10 6 70 lamp2.3o
- 0 0 -1 0 0 0 0 0 0 lamp2d.3o
- 8 0 -1 0 255 0 0 0 67 switch02.3o switch02.ani
- 32 0 -1 0 0 3 10 0 68 lock01.3o %lock01.ani
- 32 0 -1 0 0 0 0 0 0 lock01d.3o
- 0 0 -1 0 0 0 0 0 0 hlight.3o
- 0 0 -1 0 0 0 0 0 0 dummy.3o
- 32 0 -1 0 0 0 0 11 0 vibro.3o vibro.ani
- 48 0 -1 0 0 3 10 15 68 lamp4_1.3o
- 48 0 -1 0 0 0 0 0 0 lamp4d.3o
- 48 0 -1 0 0 1003 10 6 68 lamp4_2.3o %lamp4_2.ani
- 48 0 -1 0 0 0 0 0 0 lamp4d.3o
- 48 0 -1 0 255 0 0 0 67 switch01.3o switch01.ani
- 32 0 -1 0 0 3 10 0 70 lamp1.3o
- 0 0 -1 0 0 0 0 0 0 lamp1d.3o
- 32 0 -1 0 0 3 10 0 70 alarm1.3o
- 0 0 -1 0 0 0 0 0 0 alarm1d.3o
- 60 0 -1 0 0 1107 64 0 71 barel1.3o
- 0 0 -1 0 0 0 0 0 0 dummy.3o
- 0 0 -3 0 0 0 0 0 0 fog1.3o fog1.ani
- 129 0 -2 0 0 0 0 0 0 s_tair1.3o
- 0 0 -1 0 142 0 0 0 0 g_card.3o a_card.ani
- #end
-
- #GFX
- 001: brickw.cel
- 002: gate01.cel
- 003: gate02.cel
- 004: gate03.cel
- 005: ten01.cel
- 006: bred04.cel
- 007: bred02.cel
- 008: bred03.cel
- 009: brikw01.cel
- 010: brikw02.cel
- 011: box01.cel
- 012: box02.cel
- 013: wires01.cel
- 014: wires02.cel
- 015: wires03.cel
- 016: alienb01.cel
- 017: alieng01.cel
- 018: alieng02.cel
- 019: sewer01.cel
- 020: wires04.cel
- 021: labs01.cel
- 022: labs02.cel
- 023: labs03.cel
- 024: labs04.cel
- 025: labs05.cel
- 026: labs06.cel
- 027: mdoor01.cel
- 028: brickw1.cel
- 029: brickw2.cel
- 030: brikw03.cel
- 031: bred05.cel
- 032: bred06.cel
- 033: gblock1.cel
- 034: gblock2.cel
- 035: noentry1.cel
- 036: noentry2.cel
- 037: blwall01.cel
- 038: blwall02.cel
- 039: blwall03.cel
- 040: bpale01.cel
- 041: dmet01.cel
- 042: dmet02.cel
- 043: dmet22.cel
- 044: noentry3.cel
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- 085:
- 086:
- 087: f_brick.cel .so
- 088: f_bord01.cel .s.
- 089: f_brick1.cel .so
- 090: sewer02.cel ...
- 091: sewer03.cel gs.
- 092: tframe01.cel ...
- 093: fence01.cel .s.
- 094: fence02.cel .s.
- 095:
- 096: f_sewer.cel gso
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- #end.
- ================================
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